Procedurally Generated Rogue-Like Metroidvania
A 1v1 arena fighting game to play with friends
A 4player console controller arena game.
An art engine based around drawing on a wall.
A game made for the 39th ludam dare. Made in a hectic 3 days.
Tower defense farming smup. Made in a game design class.
A procedural generation project made for a class at UCSC
Generating terrain in Unity using multiple noise passes and splat textures.
Created a Lights Out clone for a coding challenge!
An implementation of Conway's Game of Life in Unity 3D
Some particle effects i made when learning unitys particle system
A project that plays with many unity elements.
A Christmas themed scene.
Play in browser