A downloadable project for Windows, macOS, and Linux

This is a project i made in my procedural generation class at UCSC it takes a a terrain and generates vertices displacement based on multiple noise passes. The water is a plane generated from scratch with a shoreline shader that was obtained by playing with the depth texture. You can explore your generated terrain by clicking the spawn player button.

You can control the generation using the sliders in game.

The trees will start spawning after you move a terrain slider.(I know its annoying)

You can move the fps controller around by using wasd and moving the mouse around.

Download

Download
TerrainGeneration.zip 24 MB

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